Culture

Why the Soulslike Genre Won't Stop Growing

LM

Leo Marchetti

2024-10-09 · 5 min read

Why the Soulslike Genre Won't Stop Growing

FromSoftware's Dark Souls didn't just create a game in 2011. It created a genre that has grown exponentially for over a decade with no signs of slowing. The Soulslike genre, characterized by punishing difficulty, deliberate combat, and environmental storytelling, has become one of gaming's most fertile creative spaces.

Elden Ring in 2022 was the apex, selling over 25 million copies and winning Game of the Year at virtually every awards show. By combining Souls combat with an open world co-designed with George R.R. Martin, FromSoftware proved that the formula could scale to mainstream audiences without sacrificing what defined the niche.

The genre's growth comes from its core philosophy: respect the player's intelligence. Soulslike games don't hold your hand. They don't tell you where to go. They trust you to learn through failure, exploration, and observation. That trust creates a sense of accomplishment that handholding designs can never replicate.

Independent developers have taken the formula in wildly different directions. Hollow Knight applied Souls design to a Metroidvania. Lies of P transplanted it into Belle Epoque-era France. Stellar Blade blended it with character action gaming. Each proves the template is flexible enough to support different visions.

The community aspect is inseparable from the genre's appeal. Hidden bosses, obscure questlines, and ambiguous lore create a collaborative discovery process where wikis, Reddit threads, and YouTube analyses become extensions of the game itself. The shared struggle generates a communal bond.

FromSoftware's next moves will set the tone for the genre's future. But even if Miyazaki's studio pivoted entirely, the Soulslike template has been adopted so widely that its influence is permanent. Difficulty, mystery, and respect for player agency aren't going anywhere.

https://www.fromsoftware.jp/ww/