Why Baldur's Gate 3 Raised the Bar for RPGs Forever
2026-05-07 · 5 min read
Larian Studios Baldur Gate 3, released in August 2023, is the most significant role-playing game since The Witcher 3. Built on the Dungeons and Dragons fifth-edition ruleset, the game offers player freedom, narrative branching, and consequence that no RPG has matched.
Larian is in Ghent, Belgium, and has been going since 1996. The two Divinity: Original Sin games, in 2014 and 2017, are where the systems were worked out: environmental interactions, four-player co-op, the refusal to lock a quest to one solution. This is the third iteration of that design, not a first attempt. It spent nearly three years in early access from October 2020, with the whole of act one public and being taken apart by players.
The scope of player choice is staggering. Every quest, conversation, and combat encounter can be resolved through multiple approaches: diplomacy, deception, violence, stealth, magic, or sheer creative problem-solving.
The companion characters are among the best-written in gaming history. Astarion, Shadowheart, Karlach each have fully realized arcs that respond to player choices in meaningful ways.
Combat adapts the D&D turn-based system into a format that feels strategic and impactful. Environmental interactions, height advantages, and elemental combos mean no two fights play the same way.
The mistake to avoid is save-scumming. Reloading after every failed persuasion check turns a hundred-hour game into a spreadsheet. Let the failures ride. Losing a companion, botching a negotiation and having a quest close off is not a broken playthrough, it is the playthrough. Honour mode, added after launch, formalises this: one save file, no reloads, bosses with extra mechanics.
The production values set a new standard. Over 170 hours of cinematographic cutscenes, a fully voiced script with thousands of branching dialogue lines, and a dynamic soundtrack create unmatched immersion.
Budget the time honestly. A first run is 75 to 100 hours across three acts, and act three is where most people stall, because the city opens into dozens of overlapping quests at once. Play it in chunks. Four-player co-op works properly, split-screen included on console, and it is funnier when somebody else keeps picking fights you did not want.
Available on PC, PlayStation 5, and Xbox Series X. For community discussion, https://www.reddit.com/r/BaldursGate3 is the most active forum.
It costs about fifty pounds and that is the whole cost. No season pass, no cosmetic store, no currency, no paid expansion. Larian shipped free patches for two years, the last of which added a dozen new subclasses, cross-play and a photo mode, and then said it was finished. Against the usual hundred pounds spread over two years, that is the real argument it makes to the rest of the industry.
You do not need to know Dungeons and Dragons going in. The fifth-edition rules are implemented well enough that the game teaches them, and every dice roll is shown on screen so you can see exactly why something failed. If it gives you a taste for the tabletop version, a Player's Handbook runs about forty pounds and the character sheet will look familiar within a page.
Baldur Gate 3 raised the bar because it proved that players will invest hundreds of hours in a game that respects their intelligence and rewards their choices. Every RPG released after it will be measured against what Larian achieved.
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